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La Globalisation et la Geplante Obsoleszenz : Exemples et Solutions e-waste

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La Globalisation et la Geplante Obsoleszenz : Exemples et Solutions e-waste
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Michelle

@mimililli

·

232 Follower

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Geplante Obsoleszenz and e-waste are major issues in modern consumer electronics. Products are intentionally designed to fail or become obsolete quickly, leading to a cycle of consumption and disposal that generates massive amounts of electronic waste. This practice harms the environment through toxic manufacturing processes and improper disposal.

Key points:
• Electronics are designed with planned obsolescence to drive frequent replacements
• This leads to mountains of harmful e-waste
• Manufacturing processes use toxic materials that damage the environment
• Better regulations and extended producer responsibility are needed
• Marketing tactics encourage constant upgrades even when unnecessary

1.6.2021

5230

Blank Page

This final blank page concludes the exam paper, providing any additional space students might need to complete their responses. The inclusion of multiple blank pages throughout the exam demonstrates a commitment to allowing students ample opportunity to showcase their knowledge and critical thinking skills.

Highlight: The extensive writing space provided throughout the exam emphasizes the importance of detailed, well-reasoned responses when addressing complex issues like e-waste and sustainable consumption.

These blank pages, while not containing specific content about geplante Obsoleszenz or electronic waste, play a crucial role in the exam structure by ensuring students have sufficient room to fully articulate their ideas and demonstrate their understanding of these important topics.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Cartoons Illustrating Planned Obsolescence

This page presents two cartoons that visually represent the concepts discussed in the "Playing the Consumption Game" article, particularly focusing on geplante Obsoleszenz (planned obsolescence) and consumer behavior.

The first cartoon shows a conversation between a customer and a salesperson. The customer asks, "How long before this new product is obsolete?" To which the salesperson replies, "About five minutes after we announce the next new model," followed by maniacal laughter. This cartoon directly relates to the article's discussion of how products are designed to become quickly outdated, encouraging constant upgrades.

Example: This cartoon illustrates how companies intentionally make products obsolete shortly after release to drive continuous sales.

The second cartoon depicts a child telling their parent, "Mummy, I need a new computer. I don't like the colour of this one anymore!" This image relates to the article's point about how marketing and societal pressures encourage consumers to replace perfectly functional products for superficial reasons.

Highlight: Both cartoons effectively illustrate the consumer mindset that the article critiques, where people are constantly seeking the newest products even when their current ones are still functional.

These visual representations provide a satirical yet poignant commentary on the issues of planned obsolescence and consumerism discussed in the main article.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

Playing the Consumption Game

This article by Laura B. Morgenthal examines the issue of geplante Obsoleszenz (planned obsolescence) in modern consumer electronics and household products. The author argues that most products today are intentionally designed to fail or become obsolete quickly, driving a cycle of consumption and disposal.

Definition: Geplante Obsoleszenz refers to the practice of designing products with an artificially limited lifespan to encourage frequent replacements.

The author contrasts this with products from previous generations that were built to last for many years. She notes that when electronic devices fail, it is often more cost-effective to replace them entirely rather than repair them.

Highlight: This cyclical consumption-disposal-consumption process is often an intentional business strategy for companies.

The environmental impacts of this practice are severe. Manufacturing electronics requires mining metals, uses significant energy and water, and involves toxic chemicals that harm workers and the environment. The resulting electronic waste (e-waste) is described as a "tragic development."

Example: Examples of products designed with planned obsolescence include iPhones, laptops, MP3 players, light bulbs, microwaves, and televisions.

The author suggests several solutions, including banning toxic materials in electronics manufacturing, implementing better product take-back laws, and extending producer responsibility for the entire lifecycle of their products.

Vocabulary: EPR (extended producer responsibility) is a concept where manufacturers are responsible for the safe recycling and disposal of their own products.

The article concludes by questioning whether consumers are "buying into the game" of constant upgrades and replacements, even when their current products still function well.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

Blank Page

This page is intentionally left blank, likely to provide space for students to write their responses to the tasks outlined on the previous pages. It allows for ample room to compose answers, particularly for the more extensive writing tasks such as the letter to the editor or the mediation exercise.

Highlight: Providing blank space is a common practice in exam papers to ensure students have sufficient room to fully express their ideas and demonstrate their understanding of the topic.

While this page doesn't contain any content directly related to geplante Obsoleszenz or e-waste, it serves an important practical purpose in the overall structure of the exam.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

Blank Page

This is another blank page, continuing to provide space for students to complete their exam responses. The inclusion of multiple blank pages suggests that the exam designers anticipate detailed and thorough answers from students.

Highlight: The provision of ample writing space encourages students to fully develop their arguments and demonstrate their knowledge about topics like geplante Obsoleszenz, e-waste, and sustainable consumption.

These blank pages are essential for allowing students to organize their thoughts and present their ideas clearly and comprehensively, particularly when addressing complex issues related to electronic waste and consumer behavior.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

Blank Page

This third blank page further extends the available writing space for students. It underscores the expectation for in-depth responses to the exam questions, particularly for tasks that require extensive analysis or personal reflection.

Highlight: The abundance of writing space emphasizes the importance of thorough and well-developed responses when discussing issues like e-waste and geplante Obsoleszenz.

While not containing specific content, these blank pages are crucial for allowing students to fully express their understanding of the complex issues surrounding electronic waste, planned obsolescence, and sustainable consumption practices.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

Recycling Expert Calls for Deposit System for Mobile Phones

This page presents a German article discussing a proposal for a deposit system for mobile phones to address the growing e-waste problem. The article provides key statistics and expert opinions on the issue.

According to estimates, between 20 and 50 million tons of electronic waste are generated worldwide annually. In Germany, each resident disposes of up to ten kilograms of electronic devices per year, as stated by Hartmut Graßl from the Max Planck Institute for Meteorology at a recycling conference in Hamburg.

Highlight: The scale of e-waste production is staggering, with millions of tons generated globally each year.

The article suggests that this trend shows no signs of slowing down, as the global market for electronic devices continues to grow rapidly. To address this issue, the recycling expert proposes implementing a deposit system for mobile phones, similar to those used for bottles in many countries.

Example: A deposit system for mobile phones would work similarly to bottle deposit schemes, encouraging users to return their old devices for proper recycling.

This proposal aims to increase the recycling rate of electronic devices and reduce the environmental impact of e-waste. The article highlights the importance of addressing this issue as electronic waste contains valuable raw materials as well as harmful substances that can damage the environment if not properly disposed of.

Vocabulary: E-waste (Elektroschrott in German) refers to discarded electrical or electronic devices, which often contain both valuable and hazardous materials.

The proposed deposit system for mobile phones represents an innovative approach to tackling the growing e-waste problem, aligning with the concepts of extended producer responsibility discussed in the main article.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

Writing Tasks

This page outlines three writing tasks related to the "Playing the Consumption Game" article:

  1. Reading Comprehension: Students are asked to outline the author's views and suggestions concerning geplante Obsoleszenz, consumerism, and e-waste. This task requires a thorough understanding of the article's main points and arguments.

  2. Reading Comprehension + Writing: Students must choose one of the cartoons from the previous page and explain how it relates to the main article. This task tests both reading comprehension and analytical skills, requiring students to draw connections between visual and written content.

  3. Comment: Students are instructed to write a letter to the editor of the newspaper that published the article. They must agree or disagree with the author's views and advice, and answer the question "Are we buying into the game?" This task encourages critical thinking and the application of personal knowledge to the topic.

Highlight: These tasks are designed to engage students with the material on multiple levels, from basic comprehension to critical analysis and personal reflection.

  1. Mediation: Students are given a scenario where they must summarize a German article about a proposed recycling charge for mobile phones for a Scottish friend. This task tests language mediation skills and understanding of e-waste issues in a practical context.

Vocabulary: Mediation in this context refers to the skill of conveying information from one language to another, adapting the content for the target audience.

These tasks collectively assess students' understanding of the article, their ability to analyze related visual content, their critical thinking skills, and their ability to communicate complex ideas across languages.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La

Öffnen

Nichts passendes dabei? Erkunde andere Fachbereiche.

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

Knowunity wurde bei Apple als "Featured Story" ausgezeichnet und hat die App-Store-Charts in der Kategorie Bildung in Deutschland, Italien, Polen, der Schweiz und dem Vereinigten Königreich regelmäßig angeführt. Werde noch heute Mitglied bei Knowunity und hilf Millionen von Schüler:innen auf der ganzen Welt.

Ranked #1 Education App

Laden im

Google Play

Laden im

App Store

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

4.9+

Durchschnittliche App-Bewertung

13 M

Schüler:innen lieben Knowunity

#1

In Bildungs-App-Charts in 11 Ländern

950 K+

Schüler:innen haben Lernzettel hochgeladen

Immer noch nicht überzeugt? Schau dir an, was andere Schüler:innen sagen...

iOS User

Ich liebe diese App so sehr, ich benutze sie auch täglich. Ich empfehle Knowunity jedem!! Ich bin damit von einer 4 auf eine 1 gekommen :D

Philipp, iOS User

Die App ist sehr einfach und gut gestaltet. Bis jetzt habe ich immer alles gefunden, was ich gesucht habe :D

Lena, iOS Userin

Ich liebe diese App ❤️, ich benutze sie eigentlich immer, wenn ich lerne.

Nichts passendes dabei? Erkunde andere Fachbereiche.

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

Knowunity wurde bei Apple als "Featured Story" ausgezeichnet und hat die App-Store-Charts in der Kategorie Bildung in Deutschland, Italien, Polen, der Schweiz und dem Vereinigten Königreich regelmäßig angeführt. Werde noch heute Mitglied bei Knowunity und hilf Millionen von Schüler:innen auf der ganzen Welt.

Ranked #1 Education App

Laden im

Google Play

Laden im

App Store

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

4.9+

Durchschnittliche App-Bewertung

13 M

Schüler:innen lieben Knowunity

#1

In Bildungs-App-Charts in 11 Ländern

950 K+

Schüler:innen haben Lernzettel hochgeladen

Immer noch nicht überzeugt? Schau dir an, was andere Schüler:innen sagen...

iOS User

Ich liebe diese App so sehr, ich benutze sie auch täglich. Ich empfehle Knowunity jedem!! Ich bin damit von einer 4 auf eine 1 gekommen :D

Philipp, iOS User

Die App ist sehr einfach und gut gestaltet. Bis jetzt habe ich immer alles gefunden, was ich gesucht habe :D

Lena, iOS Userin

Ich liebe diese App ❤️, ich benutze sie eigentlich immer, wenn ich lerne.

Öffnen

La Globalisation et la Geplante Obsoleszenz : Exemples et Solutions e-waste
user profile picture

Michelle

@mimililli

·

232 Follower

Follow

La Globalisation et la Geplante Obsoleszenz : Exemples et Solutions e-waste

Geplante Obsoleszenz and e-waste are major issues in modern consumer electronics. Products are intentionally designed to fail or become obsolete quickly, leading to a cycle of consumption and disposal that generates massive amounts of electronic waste. This practice harms the environment through toxic manufacturing processes and improper disposal.

Key points:
• Electronics are designed with planned obsolescence to drive frequent replacements
• This leads to mountains of harmful e-waste
• Manufacturing processes use toxic materials that damage the environment
• Better regulations and extended producer responsibility are needed
• Marketing tactics encourage constant upgrades even when unnecessary

1.6.2021

5230

Blank Page

This final blank page concludes the exam paper, providing any additional space students might need to complete their responses. The inclusion of multiple blank pages throughout the exam demonstrates a commitment to allowing students ample opportunity to showcase their knowledge and critical thinking skills.

Highlight: The extensive writing space provided throughout the exam emphasizes the importance of detailed, well-reasoned responses when addressing complex issues like e-waste and sustainable consumption.

These blank pages, while not containing specific content about geplante Obsoleszenz or electronic waste, play a crucial role in the exam structure by ensuring students have sufficient room to fully articulate their ideas and demonstrate their understanding of these important topics.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Cartoons Illustrating Planned Obsolescence

This page presents two cartoons that visually represent the concepts discussed in the "Playing the Consumption Game" article, particularly focusing on geplante Obsoleszenz (planned obsolescence) and consumer behavior.

The first cartoon shows a conversation between a customer and a salesperson. The customer asks, "How long before this new product is obsolete?" To which the salesperson replies, "About five minutes after we announce the next new model," followed by maniacal laughter. This cartoon directly relates to the article's discussion of how products are designed to become quickly outdated, encouraging constant upgrades.

Example: This cartoon illustrates how companies intentionally make products obsolete shortly after release to drive continuous sales.

The second cartoon depicts a child telling their parent, "Mummy, I need a new computer. I don't like the colour of this one anymore!" This image relates to the article's point about how marketing and societal pressures encourage consumers to replace perfectly functional products for superficial reasons.

Highlight: Both cartoons effectively illustrate the consumer mindset that the article critiques, where people are constantly seeking the newest products even when their current ones are still functional.

These visual representations provide a satirical yet poignant commentary on the issues of planned obsolescence and consumerism discussed in the main article.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Playing the Consumption Game

This article by Laura B. Morgenthal examines the issue of geplante Obsoleszenz (planned obsolescence) in modern consumer electronics and household products. The author argues that most products today are intentionally designed to fail or become obsolete quickly, driving a cycle of consumption and disposal.

Definition: Geplante Obsoleszenz refers to the practice of designing products with an artificially limited lifespan to encourage frequent replacements.

The author contrasts this with products from previous generations that were built to last for many years. She notes that when electronic devices fail, it is often more cost-effective to replace them entirely rather than repair them.

Highlight: This cyclical consumption-disposal-consumption process is often an intentional business strategy for companies.

The environmental impacts of this practice are severe. Manufacturing electronics requires mining metals, uses significant energy and water, and involves toxic chemicals that harm workers and the environment. The resulting electronic waste (e-waste) is described as a "tragic development."

Example: Examples of products designed with planned obsolescence include iPhones, laptops, MP3 players, light bulbs, microwaves, and televisions.

The author suggests several solutions, including banning toxic materials in electronics manufacturing, implementing better product take-back laws, and extending producer responsibility for the entire lifecycle of their products.

Vocabulary: EPR (extended producer responsibility) is a concept where manufacturers are responsible for the safe recycling and disposal of their own products.

The article concludes by questioning whether consumers are "buying into the game" of constant upgrades and replacements, even when their current products still function well.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Blank Page

This page is intentionally left blank, likely to provide space for students to write their responses to the tasks outlined on the previous pages. It allows for ample room to compose answers, particularly for the more extensive writing tasks such as the letter to the editor or the mediation exercise.

Highlight: Providing blank space is a common practice in exam papers to ensure students have sufficient room to fully express their ideas and demonstrate their understanding of the topic.

While this page doesn't contain any content directly related to geplante Obsoleszenz or e-waste, it serves an important practical purpose in the overall structure of the exam.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Blank Page

This is another blank page, continuing to provide space for students to complete their exam responses. The inclusion of multiple blank pages suggests that the exam designers anticipate detailed and thorough answers from students.

Highlight: The provision of ample writing space encourages students to fully develop their arguments and demonstrate their knowledge about topics like geplante Obsoleszenz, e-waste, and sustainable consumption.

These blank pages are essential for allowing students to organize their thoughts and present their ideas clearly and comprehensively, particularly when addressing complex issues related to electronic waste and consumer behavior.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Blank Page

This third blank page further extends the available writing space for students. It underscores the expectation for in-depth responses to the exam questions, particularly for tasks that require extensive analysis or personal reflection.

Highlight: The abundance of writing space emphasizes the importance of thorough and well-developed responses when discussing issues like e-waste and geplante Obsoleszenz.

While not containing specific content, these blank pages are crucial for allowing students to fully express their understanding of the complex issues surrounding electronic waste, planned obsolescence, and sustainable consumption practices.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Recycling Expert Calls for Deposit System for Mobile Phones

This page presents a German article discussing a proposal for a deposit system for mobile phones to address the growing e-waste problem. The article provides key statistics and expert opinions on the issue.

According to estimates, between 20 and 50 million tons of electronic waste are generated worldwide annually. In Germany, each resident disposes of up to ten kilograms of electronic devices per year, as stated by Hartmut Graßl from the Max Planck Institute for Meteorology at a recycling conference in Hamburg.

Highlight: The scale of e-waste production is staggering, with millions of tons generated globally each year.

The article suggests that this trend shows no signs of slowing down, as the global market for electronic devices continues to grow rapidly. To address this issue, the recycling expert proposes implementing a deposit system for mobile phones, similar to those used for bottles in many countries.

Example: A deposit system for mobile phones would work similarly to bottle deposit schemes, encouraging users to return their old devices for proper recycling.

This proposal aims to increase the recycling rate of electronic devices and reduce the environmental impact of e-waste. The article highlights the importance of addressing this issue as electronic waste contains valuable raw materials as well as harmful substances that can damage the environment if not properly disposed of.

Vocabulary: E-waste (Elektroschrott in German) refers to discarded electrical or electronic devices, which often contain both valuable and hazardous materials.

The proposed deposit system for mobile phones represents an innovative approach to tackling the growing e-waste problem, aligning with the concepts of extended producer responsibility discussed in the main article.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Writing Tasks

This page outlines three writing tasks related to the "Playing the Consumption Game" article:

  1. Reading Comprehension: Students are asked to outline the author's views and suggestions concerning geplante Obsoleszenz, consumerism, and e-waste. This task requires a thorough understanding of the article's main points and arguments.

  2. Reading Comprehension + Writing: Students must choose one of the cartoons from the previous page and explain how it relates to the main article. This task tests both reading comprehension and analytical skills, requiring students to draw connections between visual and written content.

  3. Comment: Students are instructed to write a letter to the editor of the newspaper that published the article. They must agree or disagree with the author's views and advice, and answer the question "Are we buying into the game?" This task encourages critical thinking and the application of personal knowledge to the topic.

Highlight: These tasks are designed to engage students with the material on multiple levels, from basic comprehension to critical analysis and personal reflection.

  1. Mediation: Students are given a scenario where they must summarize a German article about a proposed recycling charge for mobile phones for a Scottish friend. This task tests language mediation skills and understanding of e-waste issues in a practical context.

Vocabulary: Mediation in this context refers to the skill of conveying information from one language to another, adapting the content for the target audience.

These tasks collectively assess students' understanding of the article, their ability to analyze related visual content, their critical thinking skills, and their ability to communicate complex ideas across languages.

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

12.
1. Klausur
Name: Michelle Kaminski
Lies die Aufgabentexte genau durch und arbeite sauber und sorgfältig!
Playing the consumption game La
keylock

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Nichts passendes dabei? Erkunde andere Fachbereiche.

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

Knowunity wurde bei Apple als "Featured Story" ausgezeichnet und hat die App-Store-Charts in der Kategorie Bildung in Deutschland, Italien, Polen, der Schweiz und dem Vereinigten Königreich regelmäßig angeführt. Werde noch heute Mitglied bei Knowunity und hilf Millionen von Schüler:innen auf der ganzen Welt.

Ranked #1 Education App

Laden im

Google Play

Laden im

App Store

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

4.9+

Durchschnittliche App-Bewertung

13 M

Schüler:innen lieben Knowunity

#1

In Bildungs-App-Charts in 11 Ländern

950 K+

Schüler:innen haben Lernzettel hochgeladen

Immer noch nicht überzeugt? Schau dir an, was andere Schüler:innen sagen...

iOS User

Ich liebe diese App so sehr, ich benutze sie auch täglich. Ich empfehle Knowunity jedem!! Ich bin damit von einer 4 auf eine 1 gekommen :D

Philipp, iOS User

Die App ist sehr einfach und gut gestaltet. Bis jetzt habe ich immer alles gefunden, was ich gesucht habe :D

Lena, iOS Userin

Ich liebe diese App ❤️, ich benutze sie eigentlich immer, wenn ich lerne.