Rules of the Color Game
The Color Game is an educational simulation created by Mr. Otero to help students experience and understand Vorurteile and discrimination firsthand. This Unterrichtsmaterial is designed for classes like Klasse 6 or Klasse 7 to explore social hierarchies and prejudices.
The game divides students into four color-coded classes:
- Light (lowest class)
- Green (lower middle class)
- Dark green (middle class)
- Blue (upper class)
These colors represent different social strata, with strict rules governing interactions between classes. The game runs for four weeks, during which students must adhere to the following guidelines:
- Lower colors must bow to higher colors
- Inferior colors cannot speak or socialize with superior ones
- Higher colors receive more privileges and money
- Seating arrangements reflect the social hierarchy
Highlight: The game flips traditional gender roles, with women (Teks) having higher status than men (No-Teks), addressing sex and gender discrimination in society.
Example: Blue students are treated with more leniency and privilege, while orange students must bow to all higher colors.
The game introduces "G4s," older students who act as policemen to monitor behavior and enforce rules. They can issue fines, demotions, or promotions based on students' actions.
Vocabulary: Teks and No-Teks - Terms used in the game to represent the superior (female) and inferior (male) sexes, respectively.
Definition: Prejudice - A preconceived opinion not based on reason or actual experience, often leading to discrimination.
This immersive experience aims to make students aware of class and racial prejudices by allowing them to "step into someone else's shoes" and experience how different social groups are treated. By openly addressing stereotypes and discrimination, the game provides a powerful tool for Vorurteile abbauen and understanding social constructs.
Quote: "It allows all of the students to experience how the other half lives."
This Unterrichtsmaterial PDF offers a unique approach to teaching about soziale Konstruktion von Geschlecht and Rollenbilder in der Gesellschaft through experiential learning, making it an effective resource for Gruppenarbeit Vorurteile and discussions on Geschlechterrollen früher und heute.