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Social Media and Screen Time: Effects on Kids and Teens

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Social Media and Screen Time: Effects on Kids and Teens

Social media and digital technology have become integral parts of modern life, especially for young people. This article examines the impact of social media on children, adolescents and families, highlighting both positive and negative effects. It explores how time spent on social media varies across socioeconomic groups and discusses concerns about excessive screen time.

Key points:

  • Digital media usage differs between children from poor and rich families
  • Many parents lack understanding of social media platforms like Facebook
  • Digital literacy is important for education and future job skills
  • Excessive screen time can lead to wasted time and reduced productivity
  • Socioeconomic factors influence how much time children spend on digital devices

13.10.2021

1992

Conclusion and Structure

The final page summarizes the article's main points and comments on its structure. The author reiterates that digital media can be a significant time-wasting factor and suggests that people need to be more mindful of how they use these technologies.

Highlight: The article is described as well-structured, beginning with historical context and using clear paragraphs to organize information.

The text points out that the author could have improved the article by distributing examples throughout the piece rather than concentrating them at the end.

Quote: "All in all the stylistic devices which the author uses, point out the negative aspects from digital media and that digital media is a time wasting gap."

This summary statement encapsulates the main thrust of the article, emphasizing the author's critical stance towards excessive digital media use.

The article's structure and style contribute to its effectiveness in conveying the message about the potential pitfalls of digital media consumption, particularly among young people and across different socioeconomic groups.

Nr.5
The
newpaper
article "Wasting time is new divide in digital
era" written by Matt Richtel and published on may 29,2012
on the internet a

Socioeconomic Factors and Digital Media Use

This page delves deeper into the socioeconomic aspects of digital media consumption. It presents findings from a survey that reveals significant differences in screen time based on family background.

Highlight: Teenagers with parents who don't have a college degree spend an average of 90 minutes more per day on digital media compared to those from higher socioeconomic families.

The author argues that children from poorer families often lack parental guidance and regular checks on their digital media use. This can lead to more time spent on entertainment rather than educational activities.

Vocabulary: Time-wasting gap - This term is used to describe the negative aspect of excessive digital media use, particularly when it detracts from more productive activities.

The text lists various digital activities that contribute to time-wasting, including watching shows and engaging on social networking sites. This enumeration serves to illustrate the many ways in which people can become distracted by digital media.

Definition: Digital literacy - The ability to use digital technology, communication tools, and networks to locate, evaluate, use and create information.

Nr.5
The
newpaper
article "Wasting time is new divide in digital
era" written by Matt Richtel and published on may 29,2012
on the internet a

Öffnen

Negative Aspects of Digital Media Use

This section of the article focuses on the drawbacks of excessive digital media consumption. The author provides several examples of individuals who use digital media in ways that he considers unproductive or wasteful.

Highlight: Many students reportedly use digital devices for entertainment rather than for homework or educational purposes.

The text notes a growing trend of increased computer use in schools, suggesting that some trainers and educators are pushing for more integration of digital technology in education.

Example: The author uses a climax (a rhetorical device where statements or ideas are arranged in order of increasing importance) to emphasize the increasing prevalence of digital media in various aspects of life.

Matt Richtel employs repetition and inclusive language to engage readers and draw attention to the main points of his argument. He balances his discussion by mentioning both positive and negative aspects of digital media use early in the article.

Nr.5
The
newpaper
article "Wasting time is new divide in digital
era" written by Matt Richtel and published on may 29,2012
on the internet a

Öffnen

Digital Divide and Time Wasting in the Digital Era

This page introduces the main topic of the article "Wasting time is new divide in digital era" by Matt Richtel. The author explores how digital media consumption and time wasting create a new divide in society.

The article highlights differences in digital media usage between children from poor and rich families. It notes that children from lower-income backgrounds tend to spend more time on digital devices, often for entertainment rather than educational purposes.

Highlight: Many parents lack understanding of popular social media platforms like Facebook, which can impact their ability to guide their children's digital media use.

The text emphasizes the importance of digital literacy for education and future job prospects. However, it also raises concerns about the potential for digital devices to become a source of distraction and time-wasting.

Quote: "Digital literacy is important"

This quote underscores the significance of understanding and effectively using digital tools in today's society.

Example: The article mentions Alejandro Zamora, described as a "Facebook freak," who uses computers primarily for entertainment, much to his mother's confusion.

Nr.5
The
newpaper
article "Wasting time is new divide in digital
era" written by Matt Richtel and published on may 29,2012
on the internet a

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Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

Knowunity wurde bei Apple als "Featured Story" ausgezeichnet und hat die App-Store-Charts in der Kategorie Bildung in Deutschland, Italien, Polen, der Schweiz und dem Vereinigten Königreich regelmäßig angeführt. Werde noch heute Mitglied bei Knowunity und hilf Millionen von Schüler:innen auf der ganzen Welt.

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iOS User

Ich liebe diese App so sehr, ich benutze sie auch täglich. Ich empfehle Knowunity jedem!! Ich bin damit von einer 4 auf eine 1 gekommen :D

Philipp, iOS User

Die App ist sehr einfach und gut gestaltet. Bis jetzt habe ich immer alles gefunden, was ich gesucht habe :D

Lena, iOS Userin

Ich liebe diese App ❤️, ich benutze sie eigentlich immer, wenn ich lerne.

Nichts passendes dabei? Erkunde andere Fachbereiche.

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

Knowunity wurde bei Apple als "Featured Story" ausgezeichnet und hat die App-Store-Charts in der Kategorie Bildung in Deutschland, Italien, Polen, der Schweiz und dem Vereinigten Königreich regelmäßig angeführt. Werde noch heute Mitglied bei Knowunity und hilf Millionen von Schüler:innen auf der ganzen Welt.

Ranked #1 Education App

Laden im

Google Play

Laden im

App Store

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

4.9+

Durchschnittliche App-Bewertung

13 M

Schüler:innen lieben Knowunity

#1

In Bildungs-App-Charts in 11 Ländern

950 K+

Schüler:innen haben Lernzettel hochgeladen

Immer noch nicht überzeugt? Schau dir an, was andere Schüler:innen sagen...

iOS User

Ich liebe diese App so sehr, ich benutze sie auch täglich. Ich empfehle Knowunity jedem!! Ich bin damit von einer 4 auf eine 1 gekommen :D

Philipp, iOS User

Die App ist sehr einfach und gut gestaltet. Bis jetzt habe ich immer alles gefunden, was ich gesucht habe :D

Lena, iOS Userin

Ich liebe diese App ❤️, ich benutze sie eigentlich immer, wenn ich lerne.

Social Media and Screen Time: Effects on Kids and Teens

Social media and digital technology have become integral parts of modern life, especially for young people. This article examines the impact of social media on children, adolescents and families, highlighting both positive and negative effects. It explores how time spent on social media varies across socioeconomic groups and discusses concerns about excessive screen time.

Key points:

  • Digital media usage differs between children from poor and rich families
  • Many parents lack understanding of social media platforms like Facebook
  • Digital literacy is important for education and future job skills
  • Excessive screen time can lead to wasted time and reduced productivity
  • Socioeconomic factors influence how much time children spend on digital devices

13.10.2021

1992

 

11/12

 

Englisch

123

Conclusion and Structure

The final page summarizes the article's main points and comments on its structure. The author reiterates that digital media can be a significant time-wasting factor and suggests that people need to be more mindful of how they use these technologies.

Highlight: The article is described as well-structured, beginning with historical context and using clear paragraphs to organize information.

The text points out that the author could have improved the article by distributing examples throughout the piece rather than concentrating them at the end.

Quote: "All in all the stylistic devices which the author uses, point out the negative aspects from digital media and that digital media is a time wasting gap."

This summary statement encapsulates the main thrust of the article, emphasizing the author's critical stance towards excessive digital media use.

The article's structure and style contribute to its effectiveness in conveying the message about the potential pitfalls of digital media consumption, particularly among young people and across different socioeconomic groups.

Nr.5
The
newpaper
article "Wasting time is new divide in digital
era" written by Matt Richtel and published on may 29,2012
on the internet a
register

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Zugriff auf alle Dokumente

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Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Socioeconomic Factors and Digital Media Use

This page delves deeper into the socioeconomic aspects of digital media consumption. It presents findings from a survey that reveals significant differences in screen time based on family background.

Highlight: Teenagers with parents who don't have a college degree spend an average of 90 minutes more per day on digital media compared to those from higher socioeconomic families.

The author argues that children from poorer families often lack parental guidance and regular checks on their digital media use. This can lead to more time spent on entertainment rather than educational activities.

Vocabulary: Time-wasting gap - This term is used to describe the negative aspect of excessive digital media use, particularly when it detracts from more productive activities.

The text lists various digital activities that contribute to time-wasting, including watching shows and engaging on social networking sites. This enumeration serves to illustrate the many ways in which people can become distracted by digital media.

Definition: Digital literacy - The ability to use digital technology, communication tools, and networks to locate, evaluate, use and create information.

Nr.5
The
newpaper
article "Wasting time is new divide in digital
era" written by Matt Richtel and published on may 29,2012
on the internet a
register

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Negative Aspects of Digital Media Use

This section of the article focuses on the drawbacks of excessive digital media consumption. The author provides several examples of individuals who use digital media in ways that he considers unproductive or wasteful.

Highlight: Many students reportedly use digital devices for entertainment rather than for homework or educational purposes.

The text notes a growing trend of increased computer use in schools, suggesting that some trainers and educators are pushing for more integration of digital technology in education.

Example: The author uses a climax (a rhetorical device where statements or ideas are arranged in order of increasing importance) to emphasize the increasing prevalence of digital media in various aspects of life.

Matt Richtel employs repetition and inclusive language to engage readers and draw attention to the main points of his argument. He balances his discussion by mentioning both positive and negative aspects of digital media use early in the article.

Nr.5
The
newpaper
article "Wasting time is new divide in digital
era" written by Matt Richtel and published on may 29,2012
on the internet a
register

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Digital Divide and Time Wasting in the Digital Era

This page introduces the main topic of the article "Wasting time is new divide in digital era" by Matt Richtel. The author explores how digital media consumption and time wasting create a new divide in society.

The article highlights differences in digital media usage between children from poor and rich families. It notes that children from lower-income backgrounds tend to spend more time on digital devices, often for entertainment rather than educational purposes.

Highlight: Many parents lack understanding of popular social media platforms like Facebook, which can impact their ability to guide their children's digital media use.

The text emphasizes the importance of digital literacy for education and future job prospects. However, it also raises concerns about the potential for digital devices to become a source of distraction and time-wasting.

Quote: "Digital literacy is important"

This quote underscores the significance of understanding and effectively using digital tools in today's society.

Example: The article mentions Alejandro Zamora, described as a "Facebook freak," who uses computers primarily for entertainment, much to his mother's confusion.

Nr.5
The
newpaper
article "Wasting time is new divide in digital
era" written by Matt Richtel and published on may 29,2012
on the internet a
register

Melde dich an, um den Inhalt freizuschalten. Es ist kostenlos!

Zugriff auf alle Dokumente

Werde Teil der Community

Verbessere deine Noten

Mit der Anmeldung akzeptierst du die Nutzungsbedingungen und die Datenschutzrichtlinie

Nichts passendes dabei? Erkunde andere Fachbereiche.

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

Knowunity wurde bei Apple als "Featured Story" ausgezeichnet und hat die App-Store-Charts in der Kategorie Bildung in Deutschland, Italien, Polen, der Schweiz und dem Vereinigten Königreich regelmäßig angeführt. Werde noch heute Mitglied bei Knowunity und hilf Millionen von Schüler:innen auf der ganzen Welt.

Ranked #1 Education App

Laden im

Google Play

Laden im

App Store

Knowunity ist die #1 unter den Bildungs-Apps in fünf europäischen Ländern

4.9+

Durchschnittliche App-Bewertung

13 M

Schüler:innen lieben Knowunity

#1

In Bildungs-App-Charts in 11 Ländern

950 K+

Schüler:innen haben Lernzettel hochgeladen

Immer noch nicht überzeugt? Schau dir an, was andere Schüler:innen sagen...

iOS User

Ich liebe diese App so sehr, ich benutze sie auch täglich. Ich empfehle Knowunity jedem!! Ich bin damit von einer 4 auf eine 1 gekommen :D

Philipp, iOS User

Die App ist sehr einfach und gut gestaltet. Bis jetzt habe ich immer alles gefunden, was ich gesucht habe :D

Lena, iOS Userin

Ich liebe diese App ❤️, ich benutze sie eigentlich immer, wenn ich lerne.